# -*- coding: utf-8 -*- 
#
# Description:
#
#  Definiton
#
#
#
# Changes:
#
# 2012-01-10
# Initial Commit
#
#
# Copyright 2010-2012, WyDev Team.
# Author: Polo35 (polo35580@hotmail.fr)
#
# Licenced under Academic Free License version 3.0
# Review WyGui README & LICENSE files for further details.

nname: 0
n 0(None)[self.player.hide()
return True
]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76c91cc>}
nname: 0
n 0(None)[self.player.execute_selected()
return True
]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76c942c>}
nname: 0
n 0(None)[self._move(-event.arg['count'])
return True
]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76c94cc>}
nname: 0
n 0(None)[self._move(event.arg['count'])
return True
]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76c928c>}
nname: 0
n 0(None)[return True
]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76c4fac>}
nname: 0
n 0(None)[return True
]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76c4f8c>}
nname: 0
n 0(None)[return True
]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76c4f4c>}
nname: 6
n 6(None)[def event_action_menu(self, event):
	self.player.hide()
	return True

def event_select(self, event):
	self.player.execute_selected()
	return True

def event_left(self, event):
	self._move(-event.arg['count'])
	return True

def event_right(self, event):
	self._move(event.arg['count'])
	return True

def event_home(self, event):
	return True

def event_down(self, event):
	return True

def event_up(self, event):
	return True

]:
	i: 
	o: 

self.nodes: {6: <unpyclib.structure.node instance at 0xb76c4d6c>}
nname: 0
n 0(None)[from __future__ import absolute_import
from pygui.eventmanager import EventDispatcher
from pygui.markerlist import markerlists, Markerlist
from pygui.item.mediaitem import DirItem
from pygui.window import LoadingWindow
from .core import MenuEventHandler
class FailsafeMenuEventHandler(MenuEventHandler):
	def event_action_menu(self, event):
		self.player.hide()
		return True

	def event_select(self, event):
		self.player.execute_selected()
		return True

	def event_left(self, event):
		self._move(-event.arg['count'])
		return True

	def event_right(self, event):
		self._move(event.arg['count'])
		return True

	def event_home(self, event):
		return True

	def event_down(self, event):
		return True

	def event_up(self, event):
		return True



]:
	i: 
	o: 

self.nodes: {0: <unpyclib.structure.node instance at 0xb76bdcec>}
from __future__ import absolute_import
from pygui.eventmanager import EventDispatcher
from pygui.markerlist import markerlists, Markerlist
from pygui.item.mediaitem import DirItem
from pygui.window import LoadingWindow
from .core import MenuEventHandler
class FailsafeMenuEventHandler(MenuEventHandler):
	def event_action_menu(self, event):
		self.player.hide()
		return True

	def event_select(self, event):
		self.player.execute_selected()
		return True

	def event_left(self, event):
		self._move(-event.arg['count'])
		return True

	def event_right(self, event):
		self._move(event.arg['count'])
		return True

	def event_home(self, event):
		return True

	def event_down(self, event):
		return True

	def event_up(self, event):
		return True



